RoughHades ScriptsRoughHades Scripts
RoughHades Inventory
Framework: RoughHades Core

RoughHades Inventory

RoughHades Inventory replaces the default item list with a real grid: every item takes real slots and real weight, so what a character can carry is an actual constraint, not a number nobody checks. Everything — a player's own inventory, a dropped ground pile, a shared stash — uses the exact same drag-and-drop panel, so there's nothing new to learn moving between them.

A loadout that does something

Separate from the numbered grid, five dedicated equip slots — armor, a general-purpose hands slot, and three interchangeable weapon holsters — apply real effects the moment something's equipped: actual armor value, an actual weapon in hand, not just a different icon in a paper-doll mockup. Equipment re-applies automatically on respawn or reconnect, so what's equipped stays equipped.

Ground drops that are actually there

Dropping an item spawns a real, physical, lootable pile other nearby players can walk up to and open — with a configurable expiry, so the world doesn't fill up with abandoned piles forever.

Built for everything else to build on

A full export surface — AddItem, RemoveItem, GetItemCount, GetSnapshot, RegisterUsable, GrantStashAccess, CreateGroundLoot, and more — lets other resources grant, take, and react to items programmatically, without ever touching this resource's internals.

Requirements

  • RoughHades Core Framework (free) — session and character framework.
  • RoughHades Target (free) — used for the "Open" interaction on ground loot piles.

License

Licensed for use on one live server per purchase, authorized through your Cfx.re account. See the included EULA for full terms.

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